Game On For Learning At CIT > Symposium 6th June
Published on: Saturday, 31 May 2014
INSTITUTE HOSTS SYMPOSIUM FOR GAME BASED LEARNING 6th June
Download programme
For more details and to register please visit http://igblconference.wordpress.com/
The registration fee for the event is €50 with a reduced rate of €25 for students.
Registration fee covers entry to all presentations, a conference pack, refreshments, and a light lunch.
An upcoming event at CIT will challenge the connection commonly made between playing computer and video games and addictive, antisocial, or violent, behaviour. The 4th Irish Symposium on Game Based Learning takes place on Friday, 6th June in the CIT Berkeley Centre, Bishopstown Campus, and will provide a forum for teachers, lecturers, students and researchers to disseminate research, exchange ideas and best practice on the use of games and gamification for enhancing teaching and learning.
At this one day international event, attendees will hear about various topics including developments in learning through virtual reality, how game-based learning is finding its way into schools, and new ways in which to learn by interacting with games through our bodies and even our thoughts and feelings.
Symposium chair, Dr Gearóid Ó Súilleabháin, says: “Computer and video games have actually been used to support learning for much longer than is often realised and there is quite a lot of evidence to argue for their educational effectiveness across a very wide range of areas. It’s going to be stimulating and interactive and it’s going to be a lot of fun too.”
Keynote speakers at the symposium include Professor Maja Pivec, Professor of Game-Based Learning at the University of Applied Sciences in Graz, Austria, who will talk about her success over the last eight years running design schools where the students learns new subjects through the process of designing games about them.
Professor Carlos Vaz de Carvalho from the Instituto Superior de Engenharia do Porto (ISEP) in Portugal, will argue for the educational benefits of apparently violent anti-social video games.
The conference will be opened by Orla Flynn, Vice President for External Affairs at CIT who says “The use of computer and video games for learning and assessment is a big trend in e-learning and in education and training in general and CIT, with this conference, is placing itself right at the heart of this exciting new field.”